The map editor

Build your own course with the same pieces and the same world size as a daily, race it, and share it with a code.

Getting started

Open the Maps tab and press New map. The editor needs a mouse and a keyboard; on a phone you can still play maps, just not build them. One browser keeps up to twenty maps, saved on every change.

The pieces

The palette along the bottom has every piece of a daily course, grouped by kind:

Pieces snap to a 20-pixel grid. While you place or move a hook, its reach is drawn as a circle, so you can judge a gap without testing. Zoom out to see the whole map, pan with the keys or by dragging, and undo or redo up to a hundred steps with Ctrl+Z and Ctrl+Y. A map also gets a name and one of the daily themes.

Test it, clear it

Test plays the map from the start. Reach the flag and the map is marked cleared, and your best time becomes the author time. Any edit clears it again, so a shared map is always one its author has finished.

Upload and share

A cleared map can be uploaded. Uploading needs a linked Discord account (link it in the game with a short code typed into the Daily Grapple Discord). Each map gets a six-character code and a link that anyone can open: no account is needed to play. Upload an edited version and it keeps the same code, with a fresh leaderboard. Deleting your map also removes it from the gallery.

Medals on player maps

Player maps have no bots, so their medals come from the author time: author for matching it, then gold (within 15% of it), silver (within 50%) and bronze (within two and a half times it).

The gallery and rooms

Every uploaded map appears in the gallery, newest first or most played first. Maps can be reported, and a map with enough reports is hidden. Player maps can also be added to a room, so a group of friends can race your course with shared standings. Browse the latest ones on the player maps page.

Open the game